Document 1.
EPIC GAMES - FORTNITE
TABLE OF CONTENTS
1. How to Install Fortnite
2. Fortnite Tutorial
3. Basic Controls (KB/M)
4. Basic Controls (Controller)
5. Home Screen Menus
6. Game Types
7. How to Build
8. How to Craft
HOW TO INSTALL FORTNITE
1. Go to https://www.epicgames.com/
2. Click the “Get Epic Games” button at the top right to download and install the launcher
3. Open the launcher and login using the credentials provided
a. s47 - commercially valuable information
- Al content unlocked
b. s47 - commercially valuable information
- Brand new account
4. Once logged in, click on the “Fortnite” tab in the launcher
5. From the drop down on the right side, select the “Fortnite Livetesting” server and then
select Download
FORTNITE TUTORIAL
If you play on the s47 -
epicgames.com account, you wil have full access to the tutorial that
will teach you how to play
commer Fortnite. To start the tutorial, we’l meet Ray and Ramirez who wil
take you through some backstory on how the world of Fortnite came to be. Your fight begins by
learning how to shoot husks, destroy and harvest materials, build, search objects, craft
weapons, place traps, activate objectives, and much more. Next you’l visit your Homebase. Ray
wil take you through how to build a formidable fort to defend against husks. She’l also show
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you once more how to build specific pieces, place traps, and edit walls. Once your base is ready
you need to activate the storm shield to defend against the husks.
BASIC CONTROLS (KEYBOARD AND MOUSE)
W - Move Forward
S - Move Backward
D - Move Right
A - Move Left
Spacebar - Jump
Left Shift - Sprint
under the Freedom of Information
Left Mouse Button - Fire
Right Mouse Button - Target
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Document 1.
R - Reload
M - Map
I - Inventory
G - Building Edit
F - Repair/Upgrade
1 - Harvesting tool
2-4 - Weapon Slots 2-4
X - Ability 1
Z - Ability 2
5 & 6 - Gadget 1 and 2
F1 - Build Walls
F2 - Build Floors
F3 -
Build Stairs
F4 - Build Ceilings
F5 - Traps
Enter - Chat
BASIC CONTROLS (CONTROLLER)
Below are the controller settings for Fortnite. You can also view these controls in game by
hitting ESC > “Settings” > “Controller”
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under the Freedom of Information
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Document 1.
HOME SCREEN MENUS
● Home
○ Location of the home screen and Fortnite related news
● Map○ From the map tab you can select which zone you’d like to visit. Stonewood is the
first zone you wil encounter while playing through Fortnite. The next zones you
unlock (in order) are: Plankerton, Canny Valley, and Twine Peaks.
● Heroes
○ In this section you wil see all of the Heroes you currently have equipped plus the
stats and bonuses they give you. Each slot wil be unlocked by earning the skil
points and unlocking them through the Skil Trees. Receive new heroes by
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completing missions or opening card packs (l amas).
● Squads
○ Survivor Squads
■ Survivors wil increase your fortitude, offense, resistance, and tech. The
more Survivors you have, the stronger you become. Just like schematics
and heroes, Survivors have increased rarity which makes them more
powerful the higher tiered they [word]. Unlock Survivors slots by
progressing through the Skil Trees. Receive new Survivors by completing
missions or opening card packs (l amas).
○ Defender Squads
under the Freedom of Information
■ Defenders can be deployed in your missions or in your Homebase to help
you defeat husks. Each Defender requires a Defender Sentry Post (under
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Document 1.
traps), specific weapon in line with their class, and ammo to go with it.
Unlock Defender slots by progressing through the Skil Trees. Receive
new Defenders by completing missions or opening card packs (l amas).
○ Expedition Squads
■ Expeditions have a chance to provide you with resources, items, and
experience. These are completed by assigning Survivors to a vehicle and
sending them out on a mission. The chance of completion is based on
threat levels and the environment.
● Armory
○ Schematics
■ Schematics are the plans you use to build specific types of items. Once
you have a schematic, you can build that item in-game as long as you
have the crafting materials required. You can click on a specific
schematic to compare it to another item, recycle it to receive schematic
XP (to level up other items), or inspect it to see more information.
○ Resources
■ Resources like XP boosts (accelerate your XP gain), Hero XP (used to
level heroes and defenders), and Schematic XP (used to level
schematics) are found here.
○ Transform
■ The Transform function allows you to create items using items you no
longer desire to keep.
● Skills
○ Skil Tree: Tier 1 - 4
■ In these Skil Trees you can unlock things such as Defender slots,
Survivor slots, abilities, upgrades, and more.
○ Research: Tier 1 - 4
■ In these Research Trees you can unlock things such as increases in
fortitude, tech, and more.
● Store
○ Here you can purchase llamas with v-bucks and receive a variety of items and
upgrade materials.
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GAME TYPES
● Fight the Storm
○ In this mission you wil need to find the target location, deploy an ATLAS device
on the target location (once you’ve found it on the map), power the ATLAS with
BluGlo, then construct a fort around the device! When you’re ready, you’l need
to activate the objective and defend the ATLAS while the laser charges.
● Retrieve the Data
○ In this mission you wil need to search the world for the location of the incoming
data balloon. Before the balloon drops you wil need to prepare a fort around the
under the Freedom of Information
landing zone to prevent enemy husks from corrupting the files. Be careful, the
balloon wil drop after the timer hits zero so don’t lose track of time!
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Document 1.
○ To expedite this process, you can also use a sniper rifle to shoot down the
balloon. Be sure your defenses are in place first! The encounter begins the
moment the balloon touches down.
● Ride the Lightning
○ In this mission you wil need to find Lars’ Van, as this is your key to victory.
Search the zone and complete secondary objectives to obtain BluGlo to power
the van. Bring that BluGlo to the van and deposit it, then construct a fort around
it! When you’re ready, start the objective and keep the van safe during each
stage!
● Destroy the Encampments
○ In this mission you wil explore the map looking for husk encampments. There
wil be one active husk encampment at a time, but you can stil explore to find all
of their locations. Head to the active encampment and defeat to unlock the next
one. Be careful, the difficulty of each encampment increases as each one is
destroyed!
● Rescue the Survivors
○ In this mission you wil need to explore the zone for survivors to be evacuated.
Be sure to reach the survivors before the husks do! While some survivors need
no convincing that they need to evacuate, other survivors wil ask you to gather
some of their personal items before they leave.
● Outpost Defense
HOW TO BUILD
To start building first make sure you are in a mission with your hero. Once you’re loaded
pressing the
Q button wil bring up the building menu. From here you can select
F1 (wall),
F2
(floor),
F3 (stairs), or
F4 (roof) to select the type of piece you want to build. After deciding which
piece you’d like to build you have a few options.
G wil allow you to edit the piece by
selecting/deselecting portions of the piece.
R wil allow you to rotate the piece.
Right Click will
allow you to switch the material that the piece wil be built out of. Once you are satisfied with
how it should be built,
Left Click wil confirm and start building. Once a piece has been built,
you can edit it by approaching it and hitting
G.
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HOW TO CRAFT
To start crafting first make sure you are in a mission with your hero. Once you’re loaded in
pressing the
I button wil bring up your Inventory. From here click on
Crafting. In this screen you
can see all of the schematics that you own, the weapons/traps/ammo you are currently able to
craft. After you’ve selected a schematic you’d like to craft, click on
Info on the specified item to
see which materials you need. If you have the correct amount of materials, you wil be able to
create that item by clicking
Craft in the bot om right.
under the Freedom of Information
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Document 2
Hello!
To access the video of intro cinematics and gameplay, please follow these steps:
1. Navigate to s47 - commercially
2. Log in with the f
l ollo
bl w iing c
f
reden
ti tials
a. s47 -
b.
i
s47 - commercially
3. Choose
i f
s47 - commercially valuable
a. i f
s47 -
i
may be the easier option in this case depending on your setup
4. Click “Ok”
i l
5. Click on
s47 - commercially valuable
to download
i f
ti
The intro to the game wil play first, to provide context to what the gameplay is attempting to accomplish.
After this, we show approximately 10 minutes of gameplay from each theater of difficulty.
0:05:11 -- tutorial videos on how to build structures.
Gameplay begins at 0:06:28. This depicts a typical player-built fort and defense. We’ve included combat
with a variety of ranged and melee weapons, and show both enemy and player injury and death.
0:10:37 -- use of a sniper rifle and the appearance of enemies when looking down the scope.
0:13:03 -- enemy death by spike trap.
0:15:17 -- “Rescue a Survivor” encounter (failed). This depicts the damage to vehicles that and survivor
death.
0:20:30 -- “Rescue a Survivor” encounter (success)
0:28:20 -- Player death
0:29:41 -- Mission failure/defeat
0:30:25 -- Defender requesting assault rifle (this cycles through several cues until the player gives the
defender the weapon they can use. Defender wil continue to request weapon if none is given).
0:35:25 -- Player death with resurrection sequence
After the gameplay video is footage from our store (0:36:26), where players break open loot l ama pinatas
to get goodies. This particular line was chosen (“Take from my booty what you wil ”) as it is intended to
indicate the treasure inside the pinata, but some could interpret “booty” as a slang term for someone’s
buttocks.
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under the Freedom of Information
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Document 3
Declaration
I submit a copy of the computer game at my own risk and expense.
I am aware that the application for classification is not valid until I have supplied the
Classification Board with a copy of the computer game and if an add-on, a copy of the
original game and add-on, an adequate description of the gameplay and if applicable,
particulars of any contentious material and how that material may be accessed or a separate
recording of that material.
I have the authority to authorise the Classification Board to debit my, or the company’s
account for the full value of the classification fee. I acknowledge that the Classification Board
has the right to determine the actual fee for the application, which may be different to that
estimated in this application.
I confirm that the information contained in the application form is not false or misleading in
any way.
The Classification Board will destroy the supplied copy of the film 90 days after a classification
decision is made, unless arrangements are made to retrieve the copy within 90 days (at my own
cost).
By post to:
OR
By courier to:
The Director
The Director
Classification Board
Classification Board
Locked Bag 3,
Level 5, 23-33 Mary St
HAYMARKET NSW 1240
SURRY HILLS NSW 2010
Notice under Information Privacy Principle 2 of the Privacy Act 1988
The Department of Communications and the Arts is collecting the information on this form to
process an application for classification. This is authorised by s 17 of the
Classification (Publications,
Films and Computer Games) Act 1995.
The Department gives some or all of this information to the Classification Board and, on review, to
the Classification Review Board.
Board
under the Freedom of Information
Application for classification of a computer game
ct 1982 by the Classification
Page
2 of
2
Released
8 of 34
Document 4
Low. Said to other
When finding a rare
characters on the same "Want me to loot the place?
Female Constructor
weapon..
team.
I'l do it."
Moderate. Dialog is cued
when character is added
to a poorly matched
“These jerks? Real y?
Female Constructor
Character Reaction
squad.
Really? (sigh)”
Moderate. Dialog cycles
through several different "Hey Storm. Hey. Gonna kill
Female Ninja
Character dialog on intro.
cues upon encounter.
ya."
Moderate. Dialog cycles
through several different
Female Ninja
Character dialog on intro.
cues upon encounter.
"Stab stab stab and so forth"
Moderate. Dialog cycles
through several different Se evil, hear evil, destroy
Female Ninja
Character dialog on intro.
cues upon encounter.
evil."
"Just your friendly
Moderate. Dialog cycles neighborhood anarchist
through several different slash ninja slash thought
Female Ninja
Character dialog on intro.
cues upon encounter.
leader."
Moderate. Dialog cycles
through several different "When in doubt, rain down
Female Ninja
Character dialog on intro.
cues upon encounter.
death from above."
Moderate. Dialog cycles
through several different "Back off you ham fisted
Female Ninja
Upon seeing a smasher
cues upon encounter.
freak."
Moderate. Dialog cycles
through several different "Hey - I looted that fair and
Female Ninja
Was stolen from by troll.
cues upon encounter.
square!"
Moderate. Dialog cycles
through several different
Female Ninja
Encountering a Taker
cues upon encounter.
"Soul Sucker!"
Moderate. Dialog cycles
through several different "If you can't understand it,
Female Ninja
Spotting a rift
cues upon encounter.
blow it up."
Moderate. Dialog cycles
through several different
Female Ninja
Encountering a Flinger
cues upon encounter.
"Take out the Tosser!"
Moderate. Dialog cycles
through several different
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Female Ninja
Encountering a Flinger
cues upon encounter.
"I hate flingers"
Moderate. Dialog cycles
Spotting a lobber (that
through several different
Female Ninja
throws skull projectiles)
cues upon encounter.
"It's raining skulls!"
Moderate. Dialog cycles
through several different
Female Ninja
Upon kil ing an enemy
cues upon encounter.
"Die already."
Moderate. Dialog cycles
Upon kil ing an enemy with
through several different
Female Ninja
critical hit.
cues upon encounter.
"You're killing it today."
Moderate. Dialog cycles
Character dialog upon
through several different
under the Freedom of Information
Female Ninja
finding ammo
cues upon encounter.
"Let's kill something."
Female Ninja
Low health callout status
Moderate. Dialog cycles "Don't die, idiot."
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Document 4
through several different
cues upon encounter. Moderate. Dialog cycles
through several different "Why hello, my gorgeous
Female Ninja
Upon finding equipment
cues upon encounter.
and deadly friend."
Moderate. Dialog cycles
Character dialog when
through several different
Female Ninja
using ability
cues upon encounter.
"Please DIE! Thank you."
Moderate. Dialog cycles
Character dialog when
through several different
Female Ninja
using ability
cues upon encounter.
"Hack and slash!"
Moderate. Dialog cycles
Character dialog when
through several different
Female Ninja
using ability
cues upon encounter.
"Fil et and slay!"
Moderate. Dialog cycles
Said when re-attempting a
through several different "Mama didn't raise no
Female Ninja
failed mission.
cues upon retry.
scrubs"
Moderate. Dialog cycles
Said when trying a cosmetic
through cues when trying "Can I steal this,
Female Ninja
feature.
on cosmetic features.
commander?"
Moderate. Dialog cycles
Female Ninja
Dialog while idle in vault.
through cues while idle. "Can I go to war, please."
"If you need me, I'l be
Moderate. Dialog cycles visualizing the death of our
Female Ninja
Dialog while idle in lobby.
through cues while idle. enemies."
Character dialog when
Moderate. Dialog cycles
adding to a mismatched
through several different "Hey uh commander… we
Female Ninja
squad
cues.
all hate each other."
Moderate. Dialog cycles
Said at the beginning of
through several different
Female Ninja
explorative mission.
cues.
"Want me to kill 'em all?"
Moderate. Dialog cycles
Said when reviving
through several different
Female Ninja
defenders.
cues.
"You're not dead yet."
Moderate. Dialog cycles
Said when reviving
through several different
Female Ninja
defenders.
cues.
"Less dying, more killing."
Moderate. Dialog cycles
Said upon seeing husk
through several different
Board
Female Ninja
variant
cues.
"Cut 'em down!"
Moderate. Dialog cycles
Said upon seeing smasher
through several different
Female Ninja
variant
cues.
"I hate that guy"
Moderate. Dialog cycles
through several different
Female Outlander
Character dialog on intro.
cues.
"I could get used to anarchy"
Moderate. Dialog cycles "Shoot to kill. Floss
through several different regularly. Those are my
Female Outlander
Character dialog on intro.
cues.
mottos."
Moderate. Dialog cycles
through several different
under the Freedom of Information
Female Outlander
Character dialog on intro.
cues.
"Let's loot"
Moderate. Dialog cycles "Get busy finding or get
Female Outlander
Character dialog on intro.
through several different busy dying"
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Document 4
cues. Moderate. Dialog cycles
Upon spotting general
through several different
Female Outlander
husks
cues upon encounter.
"Relax, weirdos"
Moderate. Dialog cycles
Upon spotting general
through several different "It's like herding cats… and
Female Outlander
husks
cues upon encounter.
then blowing up cats."
Moderate. Dialog cycles
through several different
Female Outlander
Upon kil ing an enemy
cues upon encounter.
"Be afraid, creepers!"
Moderate. Dialog cycles
through several different "I wil be so upset if you kill
Female Outlander
Status cal out for low health.
cues upon encounter.
me"
Moderate. Dialog cycles
through several different
Female Outlander
Upon finding equipment
cues upon encounter.
"Ha. Nice and murdery."
Moderate. Dialog cycles
through several different
Female Outlander
Upon finding equipment
cues upon encounter.
"I could kill a husk with that"
Low. One of seven cues
Female Outlander
Class based dialog
when using class ability. "Teddy bear massacre!"
Low. One of seven cues
Female Outlander
Class based dialog
when using class ability. "Cuddles. .. kill."
Low. One of seven cues "He's cute, but he'l shoot
Female Outlander
Class based dialog
when using class ability. ya"
Low. One of seven cues "Hey look, it's a murder
Female Outlander
Class based dialog
when using class ability. bear"
Low. One of seven cues "Llama's here. Bring the
Female Outlander
Class based dialog
when using class ability. pain!"
Low. Said to other
characters on the same
Female Outlander
Team Interaction
team.
"Leave the looting to me"
Low. Said to other
characters on the same
Female Outlander
Greet/Respond
team.
"Hey, jerks"
Moderate. Dialog cycles
through several different
Said when selection is
cues upon selection
Female Outlander
confirmed
confirmation.
"Time to shoot things"
Board
Moderate. Dialog cycles
through several different
cues upon selection
"I'm bored and I want to
Female Outlander
Dialog while idle in lobby.
confirmation.
shoot something."
Moderate. Dialog cycles
through several different
Dialog when removed from
cues upon selection
"Don't get murdered out
Female Outlander
squad.
confirmation.
there."
Low. One of five cues
when using dance
"If you try to take my loot...
Female Outlander
Dance cue
function.
I'l cut you. Not a joke."
Moderate. Dialog cycles
under the Freedom of Information
Said upon seeing a husk
through several different
Female Outlander
variant.
cues.
"Flaming weirdos!"
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Document 4
Moderate. Dialog cycles
Said upon seeing a husk
through several different
Female Outlander
variant.
cues.
"Frosted freaks!"
Moderate. Dialog cycles
through several different "Kill husks. Rescue
Female Soldier
Character dialog on intro
cues upon encounter.
survivors. Blow stuff up."
Moderate. Dialog cycles
Dialog when using class
through several different
Female Soldier
ability.
cues upon encounter.
"Mow 'em down."
Moderate. Dialog cycles
through several different
Female Soldier
Team Interaction
cues upon encounter.
"Time to kill some husks!"
"Darnit - wel , thans for trying
Female Survivor
Upon dying
Low.
to help, commander."
Cal ing out from being
"Help, I'm trapped under this
Female Survivor
trapped
Low.
damned thing!"
"I had resigned myself to
dying here, but this is
Female Survivor
Dialog when found.
Low.
better."
Female Survivor
Dialog at outpost
Low.
"Kill some husks for me!"
"What are you doing here?
Female Survivor
Dialog at outpost
Low.
Go kill more husks!"
Moderate/High. Dialog
cycles through cues. If
player ignores cal for
Needs melee weapon out of
weapon, dialog wil cycle "Got anything I could bash a
Female Defender
combat.
indefinitely.
husk with?"
Moderate/High. Dialog
cycles through cues. If
player ignores cal for
Needs shotgun out of
weapon, dialog will cycle "Can't do any crowd control
Female Defender
combat.
indefinitely.
without a shotgun."
Moderate/High. Dialog
cycles through cues. If
player ignores cal for
Needs sniper rifle out of
weapon, dialog will cycle "Can't snipe without a sniper
Female Defender
combat.
indefinitely.
rifle"
Moderate. Dialog cycles
through several different
Female Defender
Low health callout status
cues upon encounter.
"Dying here!"
Board
Male Constructor
Upon seeing a Smasher
Low
"I hate that guy"
Male Constructor
Upon seeing a Smasher
Low
"Hey. Guy. Hate you."
Spotting a lobber (that
"I think they're throwing
Male Constructor
throws skull projectiles)
Low
skulls."
Spotting a lobber (that
"Whose skul s are those
Male Constructor
throws skull projectiles)
Low
anyway?"
Spotting a lobber (that
"Where are you even getting
Male Constructor
throws skull projectiles)
Low
those skulls!"
Moderate. Dialog cycles
through several different
Male Constructor
Low health callout status
cues upon encounter
"Yup. Dying."
under the Freedom of Information
Dialog when health is
Moderate. Dialog cycles "Hey. I'm not bleeding
Male Constructor
replenished.
through several different anymore. Nice
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Document 4
cues upon encounter
development."
Moderate. Dialog cycles
through several different
Male Constructor
Upon finding equipment
cues upon encounter
"So deadly. So beautiful."
"That's not saying I won't
Moderate. Dialog cycles bring the rumpus if we're
through several different getting jackhammered by
Male Constructor
Character intro
cues upon encounter
cloud creeps"
Low. One of six cues
when using dance
"My moneymaker... it's
Male Constructor
Dance cue
function.
shakin'!"
Moderate. Dialog cycles "Speak softly, stab quietly --
Character dialog, cycles on
through several different you know, enjoy the little
Male Ninja
intro.
cues upon encounter.
things."
Moderate. Dialog cycles
Character dialog, cycles on
through several different
Male Ninja
intro.
cues upon encounter.
"Death from above!"
Moderate. Dialog cycles
Upon spotting general
through different cues
Male Ninja
husks
upon encounter.
"Storm freaks!"
Moderate. Dialog cycles
Upon spotting general
through different cues
Male Ninja
husks
upon encounter.
"I hate monsters."
Moderate. Dialog cycles
through different cues
Male Ninja
Upon spotting a blaster.
upon encounter.
"Shut your mouth."
Male Ninja
Upon seeing a Taker
Low.
"Soul sucker!"
Male Ninja
Upon seeing a Taker
Low
"Kill that soul sucker!"
Male Ninja
Upon seeing a Taker
Low
"Hate those guys."
Spotting a lobber (that
Male Ninja
throws skull projectiles)
Low.
"They're losing their heads."
Male Ninja
Player has low health
Low.
"Losing blood."
Male Ninja
Player has low health
Low.
"Definitely dying."
Moderate. Dialog cycles
When injured, down but not
through different cues
Male Ninja
out
upon encounter.
"Can't kill when you're dead"
Moderate. Dialog cycles
When injured, down but not
through different cues
"Dead ninja over here -
Board
Male Ninja
out
upon encounter.
come on!"
Moderate. Dialog cycles
Dialog when exiting Down
through different cues
"Nobody kills me and lives.
Male Ninja
But Not Out
upon encounter.
Yeah, you heard me."
Moderate. Dialog cycles
through several different
Said when selection is
cues upon selection
"Death from above! And al
Male Ninja
confirmed
confirmation.
that good stuff..."
Moderate. Dialog cycles
through different cues
Male Ninja
Reviving team mate.
upon encounter.
"Stop being dead."
Moderate. Dialog cycles
under the Freedom of Information
through different cues
Male Ninja
Reviving team mate.
upon encounter.
"You're not dead."
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Document 4
Moderate. Dialog cycles
through different cues
"Don't sweat it, everyone
Male Ninja
Reviving team mate.
upon encounter.
dies."
Low. Weapons are rare.
Dialog cycles through
Upon finding a rare
different cues upon
"Ooh, this'l bring some
Male Ninja
weapon.
encounter.
pain."
Moderate. Dialog cycles
Said when trying a cosmetic
through cues when trying "In my hands, this is a
Male Ninja
feature.
on cosmetic features.
weapon."
Moderate. Dialog cycles
through several different
cues. Frequency depends
on how long player is
"Have I mentioned that I
Male Ninja
Dialog while idle in lobby.
idle.
hate the storm?"
Moderate. Dialog cycles
Dialog while reviving a
through different cues
Male Ninja
defender
upon encounter.
"They die. We don't."
Moderate. Dialog cycles
through different cues
Male Ninja 2
Dialog upon spotting a rift.
upon encounter.
"We should blow that up."
Spotting a lobber (that
Male Ninja 2
throws skull projectiles)
Low.
"Skull bombs!"
Character dialog, cycles on
Moderate. Dialog cycles
Male Outlander
intro.
through different cues.
"Loot it or shoot it!"
Dialog upon spotting a
Moderate. Dialog cycles
Male Outlander
taker.
through different cues.
"Kill it. Kill it kill it kill it."
Spotting a lobber (that
Male Outlander
throws skull projectiles)
Low
"Skull rockets, in flight."
Spotting a lobber (that
Male Outlander
throws skull projectiles)
Low
"Headshots needed!"
Dialog upon kil ing an
Moderate. Dialog cycles
Male Outlander
enemy.
through different cues.
"Alright, I'll kill ya."
Dialog upon kil ing an
Moderate. Dialog cycles
Male Outlander
enemy.
through different cues.
"You're dead."
Dialog upon kil ing an
Moderate. Dialog cycles "One step closer to
Male Outlander
enemy.
through different cues.
extinction"
Dialog upon kil ing an
Moderate. Dialog cycles
Male Outlander
enemy.
through different cues.
"Aaand, you're dead."
Board
Moderate. Dialog cycles
Male Outlander
Low health callout status
through different cues.
"I'm dying?"
Moderate. Dialog cycles
Male Outlander
Low health callout status
through different cues.
"Ow, my organs!"
Dialog when health is
Moderate. Dialog cycles "I didn't die. I was just
Male Outlander
replenished.
through different cues.
playin'"
Moderate. Dialog cycles "I'd love to shoot you, but I'm
Male Outlander
Dialog when out of ammo.
through different cues.
out of bullets"
Moderate. Dialog cycles "Craft, find, steal, anything. I
Male Outlander
Dialog when out of ammo.
through different cues.
need bullets!"
Dialog when exiting Down
Moderate. Dialog cycles
under the Freedom of Information
Male Outlander
But Not Out
through different cues.
"Reboot and shoot!"
Male Outlander
Dialog when exiting Down
Moderate. Dialog cycles "Once more with killing."
Released ct 1982 by the Classification
15 of 34
Document 4
But Not Out
through different cues. Moderate. Dialog cycles
Male Outlander
Class based dialog
through different cues.
"Take this, storm freaks!"
Moderate. Dialog cycles "Oh yeah, this is gonna
Male Outlander
Class based dialog
through different cues.
hurt!"
Moderate. Dialog cycles "If you need me, I'l be
Male Outlander
Mission start
through different cues.
looting."
Moderate. Dialog cycles
through several different
cues. Frequency depends
on how long player is
Male Outlander
Dialog while idle in lobby.
idle.
"The looting, it cal s me."
"Wake up, loot, find stuff,
Low. One of six cues
loot, old house, big cave,
when using dance
loot. Got a world ful of
Male Outlander
Dance cue
function.
storms and I thrive in it."
"Naqoyqatsi, ya jags." --
Flagged for clarity: This is a
Hopi word meaning "Life as
war" or (or sometimes
"civilized violence") and is a
Character dialog, cycles on
Moderate. Dialog cycles reference to a 2002 movie
Male Soldier
intro.
through different cues.
directed by Godfrey Reggio
Character dialog, cycles on
Moderate. Dialog cycles "I want to trip over the skul s
Male Soldier
intro.
through different cues.
of our enemies!"
"My fists are registered as
deadly weapons. My
weapons (psht) they're
Character dialog, cycles on
Moderate. Dialog cycles registered as vengeful
Male Soldier
intro.
through different cues.
gods."
Character dialog, cycles on
Moderate. Dialog cycles "Violence absolutely solves
Male Soldier
intro.
through different cues.
everything."
Upon spotting general
Moderate. Dialog cycles
Male Soldier
husks
through different cues.
"Alright, I'll shoot you."
Moderate. Dialog cycles
Male Soldier
Upon spotting a smasher.
through different cues.
"Smasher's gotta die"
Moderate. Dialog cycles
Male Soldier
Upon spotting a blaster.
through different cues.
"Die, dog breath."
Spotting a lobber (that
Board
Male Soldier
throws skull projectiles)
Low
"Shoot the skulls:
Spotting a lobber (that
"If you see something, shoot
Male Soldier
throws skull projectiles)
Low
something."
Moderate. Dialog cycles
Male Soldier
Low health callout status
through different cues.
"Losing... so much blood."
When injured, down but not
Moderate. Dialog cycles
Male Soldier
out
through different cues.
"So many husks left unshot"
When injured, down but not
Moderate. Dialog cycles
Male Soldier
out
through different cues.
"Death is boring"
Class based dialog when
Moderate. Dialog cycles
Male Soldier
throwing grenade.
through different cues.
"You're gonna hate this."
under the Freedom of Information
Moderate. Dialog cycles
Male Soldier
Class based dialog
through different cues.
"Everybody's getting shot."
Male Soldier
Class based dialog
Moderate. Dialog cycles "Carnage and chaos!"
Released ct 1982 by the Classification
16 of 34
Document 4
through different cues. Moderate. Dialog cycles
through several different
Said when selection is
cues upon selection
Male soldier
confirmed
confirmation.
"Ah killing. So good."
Moderate. Dialog cycles
Male soldier
Reviving team mate.
through different cues.
"They die. We live."
Moderate. Dialog cycles
Male soldier
Dialog in lobby.
through different cues.
"It's war!"
Low. One of six cues
"I intend to win this war.
when using dance
That's what all these guns
Male soldier
Dance cue
function.
are for."
"Whenever something is
blocking your path, try
RAY
Onboarding flow
Low. Occurs once.
destroying it."
"If we can't find a way out of
here soon… we're all as
RAY
Onboarding flow
Low. Occurs once.
good as dead."
"Great, now get outside
before you're engulfed in
RAY
Onboarding flow
Low. Occurs once.
flaming rocket exhaust."
Lenny
Onboarding flow
Low. Occurs once.
"What the hell is that thing?"
Ramirez
Onboarding flow
Low. Occurs once.
"Damn, commander."
Balloon
Quest Flow
Low. Occurs once.
"I WILL DESTROY YOU!"
"But if it melts down and kills
us, I do not care. At least
we'l be taking BigBase42
RAY
Character dialog.
Low. Occurs once.
along for the ride."
"There's so much looting to
do, and I'm stuck here with a
Scavenger
Character dialog.
Low. Occurs once.
busted leg."
Pop
Character dialog
Low. Occurs once.
**Muffled robot screaming**
"Let's just say it fel off a
truck" (suggests that rocket
RAY
Character dialog
Low. Occurs once.
was stolen)
"Swing away, and loot those
RAY
Character dialog
Low. Occurs once.
l amas!"
"Keep your cold dead hands
Board
RAY
Character dialog
Low. Occurs once.
off our laser!"
RAY
Character dialog
Low. Occurs once.
"What? You got robbed!"
"Shoot it, stab it, or fix it, we
RAY
Character dialog
Low. Occurs once.
got trouble!"
RAY
Character dialog
Low. Occurs once.
"At least some husks died."
RAY
Character dialog
Low. Occurs once.
"Abort! Abort! It hates you."
"Truth be told, it's basically a
RAY
Character dialog
Low. Occurs once.
bomb."
"So this upgrade might kill
us al … but hear me out. It
RAY
Character dialog
Low. Occurs once.
might not. "
under the Freedom of Information
RAY
Character dialog
Low. Occurs once.
"You were robbed."
RAY
Character dialog
Low. Occurs once.
"It's time to fight the storm,
Released ct 1982 by the Classification
17 of 34
Document 4
or die tryin!"
"Hey now… looks like our
tech support guy was
developing experimental
weapons…
Normally I'd find that sort of
thing disturbing, but these
RAY
Character dialog
Low. Occurs once.
days I'm all about it."
"Who even knows what
awaits us out there in the
storm. Certain death?
Puppies? Something in
RAY
Character dialog
Low. Occurs once.
between?"
RAY
Character dialog
Low. Occurs once.
"It's time to get ballistic!"
"Stop husking up our data,
RAY
Character dialog
Low. Occurs once.
you stupid storm!"
"This calls for some good ol'
fashioned searchin' and
RAY
Character dialog
Low. Occurs once.
destroyin', Commander.”
"More humans. Fewer
RAY
Character dialog
Low. Occurs once.
corpses. Win win. "
RAY
Character dialog
Low. Occurs once.
"That thing hates you."
"Be very careful, the bomb
RAY
Character dialog
Low. Occurs once.
is… a bomb."
"(sigh) I could blow up all of
my problems with that thing.
RAY
Character dialog
Low. Occurs once.
"
First appears in store.
"An auspicious day for a
Ol' Timey Llama
NOTE: Llama is a piñata.
Low.
bludgeoning."
First impact in store. NOTE:
Ol' Timey Llama
Llama is a piñata.
Low.
"Slag off ya lummox."
First impact in store. NOTE:
Ol' Timey Llama
Llama is a piñata.
Low.
"Away you ol loiter sack!"
"A proud booty indeed." (he
is referencing the loot inside
Last impact in store. NOTE:
him as he is a loot l ama
Ol' Timey Llama
Llama is a piñata.
Low.
piñata)
"Take from my booty what
you wil !" (he is referencing
Board
Last impact in store. NOTE:
the loot inside of him as he
Ol' Timey Llama
Llama is a piñata.
Low.
is a loot llama piñata)
Said when you have a
"Till me like topsoil, ol'
garden hoe, which is a
sport." (Til ing is referencing
weapon in-game. NOTE:
the garden hoe used to
Ol' Timey Llama
Llama is a piñata.
Low.
break him open)
Hover in store. NOTE:
"I got some things, fell off a
Mobllama
Llama is a piñata.
Low.
truck." (suggests theft)
"Go fort yourself." (minced
First impact in store. NOTE:
oath that references our
Mobllama
Llama is a piñata.
Low.
game title)
"No fugazi here" (Flagged
under the Freedom of Information
for clarity: fugazi is Italian
First impact in store. NOTE:
parlance for "fake" or "false
Mobllama
Llama is a piñata.
Low.
things")
Released ct 1982 by the Classification
18 of 34

Document 5
Attachment two—contentious material
statement
Refer to online user guidelines for completing this section ‘User notes for completing Attachment
Two: Contentious material’.
If any part of the computer game is likely to be regarded as containing contentious material (that is,
material likely to cause it to be classified M or higher), the application
must be accompanied by
particulars of that material
and of the means by which access to it may be gained;
or a separate
recording of that material. You must tick
one of the following boxes.
I have supplied a separate recording of
contentious material and typical gameplay:
Duration:
minutes
Format:
OR Please see completed table below:
OR I have attached a completed Authorised
Assessor Report:
OR I have detailed contentious material and the
means by which to access it in the written
description of gameplay:
OR I do not believe this game contains any
contentious material:
Please tick relevant boxes for classifiable elements likely to cause the game to be classified M or higher:
Board
Themes
Violence
Sex
Language
Drug Use
Nudity
Eg: suicide,
Eg: is it
Eg: verbal or
Eg: detail all
Eg: are there
Eg: is it
child abuse,
fantasy,
visual
coarse
verbal
sexualised,
alcoholism,
animated,
references,
language and
references?
naturalistic,
etc.
gory, sexual
sex scenes,
its context (is
type of drug
incidental?
violence?
etc.
it
used? Etc.
Etc.
Etc.
aggressive?)
under the Freedom of Information
Released ct 1982 by the Classification
20 of 34

Document 6
Attachment one—detailed written description
of gameplay
Synopsis (including type of game, main aim of game play,
Fortnite is an action building RPG that takes
storyline, main characters and settings)
:
place in the world after the apocolypse. 98% of
the population has vanished and the world if ful
of monsters that arrive with a storm of ominous
purple clouds. Team up with other players to
build massive forts and battle against hordes of
monsters at the end of the world, all while
crafting and looting abandoned structures in
giant worlds where no two games are ever the
same. Explore the world as a Soldier,
Constructor, Ninja, or Outlander. Rescue
survivors. Make hundreds of guns, swords, and
things that go boom. Make impregnable forts.
Tastefully decorate with sniper perches, poison
gas traps, and jump pads. Take back the world
from the hordes of monsters that now inhabit it,
and be sure to invite your friends.
You must answer the fol owing five questions
and complete the table below by providing the most
impactful examples of each classifiable element in the game—see Guidelines for the Classification of
Computer Games 2012. If there are no instances of a particular classifiable element, write ‘none’.
‘Incentives’ or ‘rewards’ may include, but are not limited to: the awarding of additional points;
achievement unlocks; new skil s or increases in attributes such as strength; making tasks easier to
accomplish; accumulating rare forms of game equipment; plot animations and pictures as rewards
following an event/action.
Board
Does the game contain
gambling themes and/or
YES, provide detailed description in the
elements (whether real or simulated)?
table below.
NO
Does the game contain
references to or depictions of
YES, provide detailed description in the
sexual violence or sexualised violence (refer to
table below.
definitions in table below)?
NO
under the Freedom of Information
Released ct 1982 by the Classification
22 of 34

Document 7
Attachment three—online interactivity
Step 4: Online interactivity
‘Online interactivity’ is a general statement used by the Board which may encompass any or all of the following
practices and technologies, in, or related to playing, a game:
•
user-to-user communication (eg: texting, or audio or video chat), and media sharing, via social media and
networks
•
user-generated content
•
links to external or third party websites
•
exchange or collection of personal information (eg: email address) with or by third parties
•
such other opportunities to expand any aspect of the gaming experience to include third party
interactions.
1. Does the game have any ‘online interactivity’ (as defined
Yes
by the Classification Board)?
No
Specify the details of the online interactivity:
We have in-game chat where users may
discuss gameplay. This chat has a profanity
filter and does not allow coarse language to
be used.
Players build forts based on their own
design; this is a form of user-generated
content in that there are not restrictions on
the format of these structures. However, no
user-generated assets or code is involved in
this process. Players may alter the shape of
their walls and floors based on pre-designed
templates and arrange those structures in
any form they wish (so long as they have the
in-game resources to build them).
2. Can the online interactivity change the impact of any of
Yes
the 6 classifiable elements? (For example, if a player can
No
name a character using coarse language and that
character’s name can be viewed online by other player,
Board
then this may alter the impact of the classifiable element of
language in the game.)
Specify the way/manner in which the online interactivity
None
impacts the classifiable elements:
3. Does the game have any Virtual Reality (VR) or
Yes
under the Freedom of Information
Augmented Reality (AR) capability?
No
Released ct 1982 by the Classification
29 of 34
Document 7
Classification Board
August 2016
Describe the VR or AR capability
None
Board
under the Freedom of Information
Released ct 1982 by the Classification
Attachment three—online interactivity
www.classification.gov.au
Page 2 of 2
30 of 34

Document 8
File No: T17/2291
Decision Report
Classification decisions are made in accordance with the
Classification (Publications, Films and Computer
Games) Act 1995 (the Act), the National Classification Code and the Classification Guidelines.
Production Details:
Title:
FORTNITE
Alternate titles:
Publisher:
EPIC GAMES
Programmer:
EPIC GAMES
Production Company:
Year of Production:
2017
Duration:
VARIABLE
Version:
ORIGINAL
Country/ies of origin:
USA
Language/s:
ENGLISH
Application type:
CG2
Applicant:
EPIC GAMES
Dates:
Date application received by the Classification Board: 16 June 2017
Date of decision: 26 June 2017
Decision:
Classification:
M
Consumer advice:
Violence, online interactivity
Board
under the Freedom of Information
_________________________________________________________
Released ct 1982 by the Classification
A senior panellist has confirmed that the application considered was valid under the Act and that this Decision
Report accurately reflects the Board’s decision and any minority opinions.
31 of 34
Document 8
Synopsis:
Fortnite is a third-person action role-playing game, in which the player attempts to build and
defend a fort during the apocalypse. The game contains online interactivity in the form of a
multiplayer mode and chat capability.
Reasons for the Decision:
In making this decision, the Classification Board has applied the Classification (Publications, Films
and Computer Games) Act 1995 (the Classification Act), the National Classification Code (the
Code) and the Guidelines for the Classification of Computer Games 2012 (the Guidelines).
In the Board's view this computer game warrants an M classification as, in accordance with item 4
of the computer games table of the National Classification Code, it cannot be recommended for
playing by persons who are under 15.
Pursuant to the Guidelines for the Classification of Computer Games, this computer game is
classified M as the impact of the classifiable elements is moderate. Material classified M is not
recommended for persons under 15 years of age. There are no legal restrictions on access.
The classifiable element is violence that is moderate in playing impact.
The examples described below do not represent an exhaustive list of the content that caused the
computer game to be classified M.
VIOLENCE
__________
The game contains moderate violence that is justified by context. The game contains no sexual
violence – implied or otherwise.
The game utilises a third-person perspective and highly stylised, cartoonish graphics to depict a
post-apocalyptic setting, in which the player must build and defend a fort against “husks", which
are zombie-like creatures. Resources can be collected through destroying structures, vehicles and
collecting components which can be crafted into weapons, traps and new useful structures.
Violence occurs when the player encounters husks, which range in behaviour from dormant to
aggressive. They make growling noises and slam their hands against the player to damage them.
The player can use a wide variety of ranged and melee weapons to dispatch husks, including
swords, sniper-rifles, automatic weapons and grenade-launchers. The player can rescue other
survivors, who are depicted standing on top of cars calling for help, while husks surround the
vehicle on the ground. Dispatching the husks rescues the survivor, who joins in to defend the
fort. The bodies of defeated enemies do not remain in the environment, disappearing instantly.
No blood or injury detail is depicted, however, some weapons cause enemies to disintegrate into
a shower of bright red sparks which float into the air. Other weapons turns enemies to piles of
ash.
Player death is depicted through the player’s character falling to one knee, with their head
Board
bowed, and appearing to pant. Text appears which reads, “You died!” After a short countdown,
the player can choose to respawn on the spot or resurrect elsewhere.
In the opinion of the Board, despite the cartoonish graphics and lack of injury and blood detail,
the frequency of the violence exceeds that which can be accommodated at PG, which requires
that violence should be mild and infrequent. Therefore, a classification of M is warranted.
OTHER MATTERS CONSIDERED OR NOTED
__________
The Board notes that section 21A of the Classification (Publications, Films and Computer Games)
Act 1995 states that if the Board is of the opinion that a classified computer game contains
contentious material (whether activated through use of a code or otherwise) that was not brought
under the Freedom of Information
to the Board's attention in accordance with subsection 14(4) or 17(2) before the classification was
made and if the Board had been aware of the material before the classification was made, it
would have given the game a different classification, the Board must revoke the classification.
The Board notes that the game contains themes that can be accommodated within a lower
classification.
Released ct 1982 by the Classification
32 of 34
Document 8
Decision:
This computer game is classified M with consumer advice of violence, online interactivity.
Board
under the Freedom of Information
Released ct 1982 by the Classification
33 of 34
Document 8
Classification Board use only
______________
Names of panel members constituted for decision:
s22(1)(a)(ii) - irrelevant material
Details of opinions (including minority views):
Unanimous
A senior panellist has confirmed that the application considered was valid under the Act.
A senior panellist has confirmed that all members constituting the Board for this decision have considered the
application and that this Decision Report is a true and accurate reflection of the Board’s decision and any
minority opinions.
Decision signed off by a senior panellist.
Decision signed off by Director ...........................................................Date ....../....../...............
(required for all enforcement applications, commercial RC decisions and non-ISP ACMA RC decisions)
Board
under the Freedom of Information
Released ct 1982 by the Classification
34 of 34