Attachment 1
Schedule of documents – Freedom of information request no. 13/145
Document
Date
Size
Description
Decision on access
Exemption
no.
1
July 2013
3
KochMedia application for review
Released with deletions
Personal privacy (s47F(1))
July 2013
17
Submission from KochMedia re:
Released in full
N/A
2
classification of the computer game
Saints Row
IV
3
29/072013
4
Board Decision Report for
Saints Row IV
Released with deletions
Personal privacy (s47F(1))
4
25/07/2013
1
Submission from interested party 1
Refused release
Personal privacy (s47F(1))
5
23/07/2013
1
Submission from interested party 2
Refused release
Personal privacy (s47F(1))
6
25/07/2013
1
Submission from interested party 3
Refused release
Personal privacy (s47F(1))
7
25/07/2013
1
Submission from interested party 4
Refused release
Personal privacy (s47F(1))
8
23/07/2013
1
Submission from interested party 5
Refused release
Personal privacy (s47F(1))
9
23/07/2013
1
Submission from interested party 6
Refused release
Personal privacy (s47F(1))

Attachment 2
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Doc 1
RELEASED BY THE ATTORNEY-GENERAL'S DEPARTMENT UNDER THE FOI ACT 1982

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Doc 2
Submission to the Classification Review Board regarding the
classification of the computer game Saints Row IV
Contents
PART 1 - BACKGROUND .................................................................................................................... 2
Introduction .................................................................................................................................. 2
Summary ....................................................................................................................................... 2
Synopsis of Saints Row IV .............................................................................................................. 3
PART 2 – ASSESSMENT OF THE CLASSIFICATION OF SAINTS ROW IV ................................................ 5
2.1 Legislative Requirements ........................................................................................................ 5
2.2 Assessment – Section 11 of the Act ........................................................................................ 5
2.3 Assessment – National Classification Code ............................................................................. 6
2.4 Assessment – Guidelines ......................................................................................................... 7
2.5 Assessment Summary ........................................................................................................... 12
PART 3 – ANALYSIS OF THE CLASSIFIACTION BOARD’S RC DECISION .............................................. 13
3.1 Classification Board’s statement of “Reasons for the Decision” ........................................... 13
3.2 Materials Provided to the Classification Board to Support the Application for Classification15
3.3 Summary Analysis of Classification Board’s Reason for the RC Decision............................... 16
PART 4 – SUBMISSION SUMMARY .................................................................................................. 17
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PART 1 - BACKGROUND
Introduction
This submission is in four parts. Part One is simply background and introductory information
including a summary of the classification issues and a synopsis of the game. Part Two
consists of an assessment of the classification of the game
Saints Row IV against the
requirements of the
Classification (Publications, Films and Computer Games) Act 1995, the
National Classification Code and the
Guidelines for the Classification of Computer Games.
Part Three examines the Classification Board’s RC decision and how there may have been
errors in that decision. Part Four is a further summary of the submission.
Summary
Saints Row IV and the
Saints Row series are part of a genre known as open world or
sandbox games. The series combines elements of action, adventure and vehicular
gameplay. The player can freely roam the virtual world on foot or by use of vehicles and
make use of an array of weapon and mêlée based combat.
In
Saints Row IV the classifiable element of Violence is high in impact, and the game is
therefore unsuitable for persons under 18 years. It should be classified R18+ with consumer
advice that warns the player about violent content.
Other content elements are present in the game at lower impact levels:
Themes – General criminal/il egal activity and alien invasion are the background themes
to the gameplay. Other more impactful themes are not explored in the game.
Sex/Sexual References – There are a few sexual y suggestive lines of dialogue used by
non-player characters in the game.
Language – Coarse language is used throughout the game by non-player characters and
the player character also uses scripted coarse language
Drug Use/Drug References – As some of the missions are based around criminal
activity, there are some references to drugs and drug use. One mission involves the
player character and his al ies tracking down a shipment of alien drugs.
Nudity – Character clothing options include no clothing at al . Breast and genital details
are obscured by pixilation. There is some breast nudity in magazines and on posters.
The violence in
Saints Row IV is against opponents in a virtual world created by invading
aliens. The player and his al ies are placed in the virtual world in a manner paral el to the
way humans are plugged into “The Matrix” in the film series of that name. The stress of
placing the player character and his al ies in a virtual world is designed to cause them to
break and suffer under the ministrations of the alien leader. The game is the fourth major
instalment of a story franchise about a group of gang members fighting to survive and gain
status in a corrupt (and fictional) world. The franchise is very “tongue-in-cheek” and
parodies other popular games (such as the Grand Theft Auto series, and other popular
culture memes). The game includes many references to famous and infamous scenes and
characters in film. Al of the three previous games in the Saints Row franchise have been
classified MA15+.
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The game does not present anything new or unique to the gaming experience. Previous
titles in the series and many other titles in the genre, which have been classified MA15+,
have similar or identical gameplay elements – including references to drug use and violence.
In addition, the violence and drug use are wel justified by the context of a storyline where
the player battles in a virtual world to escape and defeat an alien invasion and save the
world.
The Classification Board made a decision regarding
Saints Row IV that is inconsistent with a
number of other decisions on similar games in the genre. The inconsistent decision appears
to have been made, at least in part, due to a failure by the Classification Board to utilise al of
the procedures available to it, resulting in a failure to grasp the impact and context of the
violence and drug use/references within the game.
This was also attributable in part to the language used in the original submission which was
prepared by a native German speaker, resulting in particular translations of game concepts
and activities which may have given a more literal and directive perspective on gameplay
elements than would be strictly accurate or observable to the game player.
Synopsis of Saints Row IV
Saints Row IV is an Open World/Sandbox computer game for the Personal Computer,
Playstation 3 and Xbox 360.
Saints Row IV is the latest game in the Saints Row series, with the original title released in
2006.
Saints Row is set in the fictional city Stilwater, located in the state of Michigan. The player
character is inducted into the 3rd Street Saints gang after they save his life, and assists the
Saints in eliminating three rival gangs that control the city. During the game, the other Saints
members look towards the player character, considering him their new leader.
Saints Row 2 is set five years after
Saints Row; the player character awakes from a coma in
a prison hospital having survived a yacht explosion at the end of
Saints Row. After escaping
the prison, the player character saves Johnny Gat before his execution and together they
begin to revive the 3rd Street Saints and, through a course of events, reclaim Stilwater from
three new gangs that have had the city under their control. The game culminates in the
Saints once again running Stilwater.
In
Saints Row: The Third the player again controls the leader of the 3rd Street Saints, who
have grown from their humble roots as a street gang into a worldwide crime group. The story
centres around the conflict between the Saints and the Syndicate, a rival crime group who
seek to take advantage of the Saints' influence. Though the first two
Saints Row games
were set in the fictional city of Stilwater,
Saints Row: The Third is set in a new city named
Steelport. Steelport is run by three gangs, much like Stilwater was in Saints Row and Saints
Row 2, yet these gangs—Morning Star, the Deckers and the Luchadores—are al under the
control of the Syndicate. Later on in the game, a Division of the Military known as S.T.A.G. is
cal ed to Steelport by authorities in an attempt to eradicate al of the gangs in the city.
Saints Row IV is a direct sequel to
Saints Row: The Third. It is set in a fictional Washington,
D.C. and simulated Steelport. Five years after the end of
Saints Row: The Third, the leader
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of the Third Street Saints is elected President of the United States. It's not long before an
alien invasion occurs and the Protagonist (player) and the Saints are kidnapped by aliens
known as the Zin and their leader Zinyak, The Player is transported to a virtual version of
Steelport where he can use super powers to fight against the Zin empire.
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PART 2 – ASSESSMENT OF THE CLASSIFICATION OF SAINTS ROW IV
2.1 Legislative Requirements
The
Classification (Publications, Film and Computer Games) Act 1995 (the Act) governs the
classification of computer games and the review of classification decisions. Section 9 of the
Act provides that computer games are to be classified in accordance with the National
Classification Code (the Code) and the classification guidelines.
Three essential principles underlie the use of the
Guidelines for the Classification of
Computer Games (the Guidelines), determined under s.12 of the Act:
The importance of context;
The assessment of impact; and
The six classifiable elements – themes, violence, sex, language, drug use and nudity
The
National Classification Code requires classification decisions to give effect, as far as
possible, to the fol owing principles:
a) adults should be able to read, hear and see what they want;
b) minors should be protected from material likely to harm or disturb them;
c) everyone should be protected from exposure to unsolicited material that they find
offensive;
d) the need to take account of community concerns about:
i.
depictions that condone or incite violence, particularly sexual violence; and
ii.
the portrayal of persons in a demeaning manner.
Section 11 of the Act requires that the matters to be taken into account in making a decision
on the classification of a computer game include:
a) The standards of morality, decency and propriety general y accepted by reasonable
adults; and
b) The literary, artistic or educational merit (if any) of the computer game; and
c) The general character of the computer game, including whether it is of a medical,
legal or scientific character; and
d) The persons or class of persons to or amongst whom it is published or is intended or
likely to be published
2.2 Assessment – Section 11 of the Act
The game is the fourth major instalment of a story franchise regarding the activities of a
street gang seeking to gain supremacy in a fictional city. In this instalment, the player
character has been elected president and together with his cohorts, he must save the world
from an alien invasion. It fits very comfortably within the existing open world/sandbox genre
of games, and does not present anything new or unique to the gaming experience.
Previous titles in the series, and many other titles in the genre, have similar or identical
gameplay elements – particularly regarding the classifiable elements of violence and drug
use.
In considering the “persons or class of persons to or amongst whom it is published or is
likely to be published”, there are two views.
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Firstly, gamers who are likely to purchase and/or play the game wil not differentiate this
game from many similar classified games currently available in Australia. As stated above,
the game does not introduce any new or unique elements, or any more graphic depictions of
violence or drug use than exist in games that are already available.
In terms of likely players, research1 commissioned by the Interactive Entertainment
Association of Australia and undertaken by Bond University indicates that in al three genres
(action, adventure & racing) covered by open world/sandbox games, most players are in the
36-50 year age group – fol owed by 26-35 year olds and then by 16-25 year olds. As noted
above,
Saints Row IV contains violent content and drug use that is entirely consistent with
other current titles in the genre, and the age range of players who wil play the game is
entirely consistent with the requirements of the R18+ classification.
Secondly, the broader community is aware of the existence of these games in the Australian
marketplace and in Australian homes. General y the community has great confidence in the
ability of the Classification Board and Classification Review Board to make quality decisions
about the classification of computer games. This has been shown in research
commissioned by the former Office of Film and Literature Classification (OFLC)2 and by the
Attorney General’s Department3 and in research from industry4 and academic5 sources. In
addition there has always been a very low number of complaints regarding the classification
of computer games, indicating that both Boards general y get it right. For example, in 2007-
08 the Classification Board received 169 complaints6 regarding the classification of specific
computer game titles, and only one complaint was regarding content in a computer game
classified MA15+ being too high for the category.
Therefore, in terms of the content of computer games, including Saints Row IV, people likely
to purchase or play
Saints Row IV, and the broader Australian community, are comfortable
with this level of classifiable elements being present in an R18+ computer game.
2.3 Assessment – National Classification Code
The principles of the Code, particularly those regarding protecting children and community
concerns about depictions of violence, are wel served by the restricted classification
categories such as MA15+ and R18+. As discussed above,
Saints Row IV contains violence
1 Brand J, Borchard J & Holms K., 2008, IA9 Interactive Australia 2009, The Centre for New Media Research,
Bond University, Gold Coast, Qld.
2 OFLC, 2002, Australian Consumer’s Usage & Attitudes towards Classification. Market Research Final Report
3 Galaxy Research for the Australian Government Attorney General’s Department, 2007, Classification
Decisions and Community Standards 2007 Report.
4 Brand J, 2006, Interactive Australia 2007, The Centre for New Media Research, Bond University, Gold Coast,
Qld.
5 Durkin K and Aisbett K, 1999, Computer Games and Australians Today, Office of Film and Literature
Classification, Sydney, NSW
6 Classification Board and Classification Review Board, 2008, Classification Board and Classification Review
Board Annual Reports 2007-08, AGD, Surry Hills, NSW
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and Drug Use that is entirely consistent with that contained in existing games in Australia.
These games are not available for persons aged under 15 to purchase, and the community
is general y very satisfied that its concerns are being addressed through quality classification
decisions.
2.4 Assessment – Guidelines
The fol owing is a description and assessment of the game’s content under the six
classifiable elements.
Themes
Description
The game is built around a gang of criminals undertaking their usual activities in a virtual
world, so that they can escape the simulation and defeat aliens that have invaded Earth.
These themes are explored in an “upbeat” world ful of humour and parodies of pop-culture.
Whilst the basic themes are somewhat powerful and could create a dark and forbidding
atmosphere, the game is quite light-hearted and the themes are not explored in detail.
There is an overal moderate sense of threat or menace, and the themes are central to the
storyline.
Assessment
The overal thematic impact is moderate and therefore not recommended for players under
15 years old, and can be accommodated in the M classification.
Violence
Description
The player and his/her crew are thrown into simulations (like The Matrix, their bodies are
stored in pods and their minds are connected to a simulation). These simulations are
populated by simulated humans, who look, sound, and act like humans except occasional y
they glitch - as a reminder they are simulations they deform, flash in and out of existence on
occasion, etc. Violence against simulated humans is accompanied by an appropriate
scream, blood effect, and sound effects. Examples of types of violence:
As noted above, the player fights simulated humans in the virtual reality created by the
aliens through much of the game. In the opening level, the player fights "real world" human
terrorists.
The player wil often engage in combat with aliens, cyborgs, and occasional y strange
creatures such as a monstrous oversized soft drink can or a mutant man-cat
Player actively controls weapons that are used to:
Catch people on fire
Inflate people’s heads to the point of exploding (like a bal oon)
Suck people into black holes
Bludgeon people
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Shoot people
Players actively control super powers that are used to:
Freeze people and shatter them into pieces
Catch people on fire
Send people flying forceful y into objects
Electrocute people
Hold a person in stasis and suck out their life force
Cause a nuclear explosion, destroying al people in its wake
Ram people over
Shrink people down to a size where they can proceed to be stepped on
Throw dangerous objects into people
Players actively control vehicles that are used to:
Run people over
Shoot turret weapons at people
Shoot flames out at people
Violence against simulated humans also occurs in cutscenes and special scripted scenes in
missions where the player is an observer rather than a direct participant.
Vehicle violence is not as common in
Saints Row IV as it was in previous Saints Row
games, but it stil occurs. The player can enter a vehicle and ram it into other vehicles or
living things on the street. There are also vehicles that can fly, such as UFOs and
helicopters. These vehicles feature weapons such as lasers and missiles which can be used
to destroy smal pieces of the city and the things living in it. Some missions contain special
vehicle sequences:
The player mans “power armor”, a suit which contains special weapons such as a
rush melee attack and missiles
One vehicle can shoot flames out the side, harming anything near it
The player also pilots a statue of liberty sized statue of a large man which he uses to
beat up the soft drink can monster
Blood can be seen pooling under dead bodies and on wal s, this disappears after time.
Blood splatters can be seen when an enemy is shot, these disappear more quickly than the
blood pooling. Blood can be seen on the ground where people land from a fal , this
disappears after a short time, similar to the blood splatters.
The level of "gore" in Saints Row IV is limited. Blood splatters can contain “chunks” but they
are temporary and wil not remain beyond the length of the effect.
Cyborg enemies can be severed in half and wil fight until their upper half is destroyed.
Some weapons wil cause the enemy to explode in a burst of blood. No corpse, body parts,
or blood are left behind.
The violence is frequent throughout the game. It is general y unrealistic and over-the-top.
For example, the player can attack several protagonists, and while they shoot at the player
(often hitting him) the player keeps going and kil s al of his enemies.
The context is as described above - a matrix style simulation involving human players and
non-player characters. The graphics are quite unrealistic, and the actions of the characters
are highly stylised.
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Sexual Violence
The player can obtain a weapon that is redeemed via a DLC (Downloadable Content) code
cal ed the Rectifier probe. When used, the player pushes the weapon at an opponent and
the weapon appears to impale the opponent and then launch them into the air.
In the context of an alien invasion in a game where pop culture is attacked remorselessly,
the Rectifier probe weapon is clearly meant to suggest the use of the classic “alien anal
probe”. While is it not clearly depicted, and the term ‘anal probe’ is not used at al in the
game, it is suggested that the Rectifier probe is inserted into the opponent, although it is
depicted as a three-pronged ‘grabbing’ device, and might as easily be interpreted as
grabbing the opponent. The point of impact is pixelated, and it is unclear exactly what is
occurring. The action implies that the weapon has been used to impale the opponent and
then launch them into the air – but no insertion is shown, and opponents remain ful y clothed
with no depiction of damage. Opponents launched by the weapon produce a trail of stars,
further underlining the fantastical nature of the weapon.
Assessment
The violence in the game is typical of violence in most open world/sandbox titles currently
available in the Australian market.
The violence is highly stylised and completely unrealistic, but it occurs frequently in the
game.
The Rectifier probe weapon suggests sexual violence rather than implies it. The detail of the
action is pixelated – so any conclusions about what is happening are largely in the mind of
the player/observer.
It can be argued that the notion of inserting a weapon into a person’s anus and then
launching them into the air is a depicition or implication of sexual violence, but it is clear from
the context that this is not included in the game to imply sexual violence.
The context of this element of gameplay is one of a laugh at alien abduction conspiracy
theories. Many alien abduction theories and stories related in popular culture include
references to (or more commonly jokes about) being “probed” by the abducting aliens. So in
a comedy story about fighting an alien invasion, it is only natural that the characters should
stumble across an alien probe.
The use of the Rectifier probe is not sexual violence. It is a sil y and childish “bottom” joke,
and typical of much of the humour in the Saints Row franchise.
Whilst the violence does not include a lot of detail and it is justified in the context of the alien
invasion/simulated world storyline, the frequency results in an overal high impact.
Sex
Description
The player character wil be able to proposition each of the crew (males, females, and a
robot) which wil include audio lines and animations that are sexual y suggestive, but do not
depict any simulated sexual activity.
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The sexual y suggestive content is very infrequent, humourous and incidental to gameplay.
The sexual y suggestive content does not impact the game’s progression in any way (not
required to get 100% complete and wil not unlock any additional content).
Assessment
The sexual references are simply some suggestive byplay between the player character and
his/her crew. They lack detail and are very infrequent. The overal impact is moderate. Sex
and Sexual References in the game can be accommodated at the M classification.
Language
Description
Coarse language is used throughout the game. Of the 247,395 words in the game, the
number of uses of coarse language is:
Fuck - 1149 times (0.46%)
Shit - 1475 times (0.6%)
Asshole - 225 times (0.09%)
Bitch - 178 times (0.07%)
Dick - 29 times (0.01%)
Pussy - 13 times (0.005%)
The language is used naturalistical y in the setting of the "gangland" style game. In some
instances, the coarse language forms part of the aggressive interplay between characters in
the game. .
Assessment
Aggressive coarse language is infrequent, and it is general y not exploitative or offensive.
The frequency of the "fuck" language results in an overal strong impact. Coarse language
in the game can be accommodated at the MA15+ classification.
Drug Use
Description
There are some verbal references to a fictional drug cal ed “LOA Dust” that was initial y
brought up in
Saints Row 2.
In one mission/level the player enters Shaundis’ (a Saint) simulation where she relives the
death of Johnny Gat (from
Saints Row 3). The player fights his way to Johnny, but the
simulation fal s apart and the player is placed in a new part of the simulation where a version
of Shaundi from
Saints Row 2 is being attacked by DJ Veteran Child. The player kil s DJ
Veteran Child (who multiplies) with a gun created to delete his code. As an optional fol ow
up to this mission, both Shaundis are in the Steelport simulation at once. They bicker when
SR2 Shaundi says she wants to do drugs. They seek out a shipment of “alien narcotics”.
The player character can “smoke” the narcotics – this is briefly depicted by the character
holding a broken glass bulb near their face and implicitly lighting it by flicking a lighter,
although neither the lighter nor smoke are depicted. Shortly after the player character says
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“...my powers feel limitless”. The player already has superpowers. Depending on how the
player spends money earned in the simulated world, the player character can buy different
superpowers as they progress. Specifical y, the “alien narcotic” may provide the player
character with unlimited stamina (al ows the character to use the ‘sprint’ ability without a
timer). However, the player may have already purchased this superpower through the
abilities menu or gained the power through earlier side missions. If the ability/superpower
has not been gained elsewhere, the effect from the “alien narcotic” is temporary. If it has
been previously won or purchased, there is no effect. During the rest of this mission players
wil see strange things (hal ucinations that appear as distortion/glitch effects). The player
character and the two Shaundi characters use some dialogue that includes drug references,
such as “”... it real y has been too long since you’ve smoked up”.
Assessment
The game takes place in a criminal underground setting. This setting is made unrealistic
through the inclusion of an alien invasion and a Matrix style virtual world. Typical of Saints
Row games, the player hunts down drug dealers. In this case, the player and his al ies
“smoke” some “alien narcotics”. This is shown through an undetailed and brief visual. The
characters make some comments about having “unlimited powers”, but in reality the benefits
from the “alien narcotics” are either non-existant, acquired elsewhere in the game, or at the
very best – a temporary extension of an existing power.
There is no interactive drug use. Whilst there are some paral els between the depictions and
descriptions in the game and real world il icit drugs, these connections would need to be
made by a mature or adult person with an understanding of drug use. The terms used in the
game have a stronger paral el to magic potions used in popular science fantasy. The links
between “drug use” and incentives and rewards are intangible. Any suggested bonus from
using the “alien narcotics” can be found elsewhere in the game.
Whilst the drug use is not interactive and not related to incentives and rewards, it does
require a mature outlook to differentiate between the “alien narcotics” and real world drugs.
A mature outlook is required, and this element could be accommodated in the MA15+
classification.
Nudity
Description
During player creation, the player wil see their character standing in just their underwear.
Players wil have the chance to remove al clothing from their character while they play the
game. The players genitalia wil be covered with a mosaic censor bar if the appropriate
clothing is removed. Players wil never be able to view what is behind the mosaic, but there
are no "hidden" animations of genitals - the pixelation IS the animation.
The player character and Matt Mil er wil both appear naked and covered in goo throughout
one mission each (different missions) - the mosaic censor bar wil be present for those
instances.
Several cinematics and locations in the game wil feature a woman’s breasts on the cover of
a magazine and on some posters (same image for al of them).
Assessment
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The nudity is of animated characters and is largely obscured and completely incidental to
gameplay. The only depiction of unobscured nudity is breast nudity in a magazine and
posters used as backbround / stage setting imagery. The overal impact is moderate.
2.5 Assessment Summary
This assessment summary is based on the requirements of the Act, the Code and the
Guidelines, together with an analysis of the content of the game, made in the context of the
Australian community’s attitudes towards content of this nature, including content currently
available in a number of MA15+ classified games.
Saints Row IV is the latest instalment in a wel established franchise that pokes fun at the
open world gangland setting popularised in other games and in film.
The violence in
Saints Row IV is highly unrealistic, but it occurs frequently. Whilst the setting
is clearly established as “virtual” and completely fantastical, the frequency of the violence
results in a high impact. There is no sexual violence in the game.
There are some references to “alien narcotics” in the game, including brief and very
infrequent non-interactive depictions of “drug use”, creating a strong impact.
The relatively frequent use of coarse language in the game also has a strong impact.
Other classifiable elements have a lesser impact, or are not present in the game.
As the classifiable element of Violence is high in impact, the game is unsuitable for persons
under 18 years. It should therefore be classified R18+ with consumer advice that warns the
player about the violent content.
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PART 3 – ANALYSIS OF THE CLASSIFIACTION BOARD’S RC DECISION
3.1 Classification Board’s statement of “Reasons for the Decision”
In its report, the Classification Board provided a number of reasons for the RC decision.
Those reasons are analysed below.
Sexual Violence
The game includes a weapon referred to by the Applicant as an “Alien Anal
Probe”. The Applicant states that this weapon can be “shoved into enemy’s
backsides”. The lower half of the weapon resembles a sword hilt and the upper
part contains prong-like appendages which circle around what appears to be a
large dildo which runs down the centre of the weapon. When using this weapon
the player approaches a (clothed) victim from behind and thrusts the weapon
between the victim’s legs and then lifts them off the ground before pulling a
trigger which launches the victim into the air. After the probe has been implicitly
inserted into the victim’s anus the area around their buttocks becomes pixelated
highlighting that the aim of the weapon is to penetrate the victim’s anus. The
weapon can be used during gameplay on enemy characters or civilians.
The Board states that “
the lower half of the weapon resembles a sword hilt and the upper
part contains prong-like appendages which circle around what appears to be a large dildo
which runs down the centre of the weapon”. The description is partial y accurate. The
centre of the weapon can conceivably be described as looking like a large dildo, but it could
also be described as looking like a missile, a tongue, a fence post or a thermos flask.
Describing it as appearing to be “a large dildo” reads too much into the visual depiction of
the weapon. This concept appears to be in the mind of the player/viewer rather than clearly
depicted on screen.
The Board concludes its assessment of “sexual violence” with the fol owing statement:
In the Board’s opinion, a weapon designed to penetrate the anus of enemy
characters and civilians constitutes a visual depiction of implied sexual violence
that is interactive and not justified by context and as such the game should be
Refused Classification.
In this assessment the Board has missed the fact that the Rectifier probe weapon is not
explicitly described in the game as an anal probe. However, it is clearly meant to parody the
anal probes described in science fiction and related comedy – contextualising and justifying
the use of the weapon.
The highly stylized depictions of the weapon’s use and the obscured visuals are not “visual
depictions of implied sexual violence”. The interactivity of the action is also questionable.
The player can hit the correct button to “fire” the weapon, but the resulting visuals are not
player control ed.
It should also be noted that the Rectifier probe weapon is not included in the game. The
weapon is available separately as a DLC. This is an add-on as described in Section 5A (2)
of the Act. The DLC is available for purchase or redemption from online. The “game code”
for the weapon is included in the original game, but the player must purchase an activation
code separately for it to be accessible.
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Drug Use
In detailing its decision regarding drug use, the Board states:
Smoking the “alien narcotics” equips the player with “superpowers” which
increase their in-game abilities allowing them to progress through the mission
more easily.
This broad statement is subsequently explored in more detail.
One character describes that the drug, referred to during the mission as an “alien
narcotic”, will “enhance abilities on top of giving you a really wicked buzz”.
...
Within moments [of using the “alien narcotic]
the player begins to feel the effects
of the drug, commenting “(my) powers feel limitless”, “(I) feel like every muscle
inside me is going to burst” and “holy crap we have superpowers”.
In al fictional stories – particularly science fiction ones – characters wil says things that
exaggerate what is actual y going on. This may be a flaw in the character, or it may be a
story tel ing technique used to attract the reader/viewer/player’s attention. In classifying the
computer game, it is necessary to separate the depictions and descriptions of classifiable
elements from any hyperbole used by characters or the story tel er.
After killing the dealer the player is depicted implicitly smoking from what
appears to be a small glass pipe.
The device or object used by the player character does not appear to be a “smal glass
pipe”. It is shown as a broken glass bulb that the character implicitly holds a lighter to
(although the actual lighter is not shown). Whilst the depictions are similar to those that
might be expected if the character was using a glass pipe or similar smoking paraphernalia
familiar to the viewer, the depiction does not show a glass pipe.
The player then embarks on a mission to locate and kill an enemy character and
is depicted using superpowers which include increased speed and jumping
abilities.
The player does embark on the rest of the mission to hunt down and kil the enemy. The
player can also use superpowers during this mission. The superpowers described
“increased speed and jumping abilities” are not obtained through the use of the “alien
narcotic”, and are already in use by the player prior to the mission. As noted above, the
player may gain increased stamina from the narcotic, but this ability can be gained in other
ways – and in normal gameplay a player wil have already gained this ability.
The Board draws the fol owing conclusion about the “drug use”:
In the Board’s opinion, there is insufficient delineation between the “alien
narcotic” available in the game and real-world proscribed drugs. The Board notes
that the label “narcotics” is commonly assigned to describe a class of real-world
drugs that include such proscribed substances as cocaine and heroin. In addition,
the means by which the drugs are obtained (from a street dealer) and the
method of administration (smoked using a small glass pipe) parallel real-world
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scenarios and, when used, the drug provides quantifiable benefits to a player’s
character. This game therefore contains drug use related to incentives and
rewards and should be Refused Classification.
As noted above, the device used by the player character is not a “smal glass pipe”. The
Board states that “the drug use provides quantifiable benefits”, but fails to quantify them.
This is understandable, because in terms of gameplay, there are no quantifiable benefits to
using the “alien narcotics”. The other statements drawing links between the “alien narcotics”
and real world drugs are quite subjective, but understandable. However, they are smal
elements that are used to shore up a fragile argument.
3.2 Materials Provided to the Classification Board to Support the
Application for Classification
The above analysis of the Board’s decision indicates that it is perhaps a flawed decision.
However, the error was not necessarily created by the Board’s failure to correctly apply the
guidelines, but rather created from their failure to require higher quality materials and
information from the applicant.
The applicant for the classification of
Saints Row IV, Koch Media, is not based in Australia
and does not operate an office in Australia and nor does it employ trained Authorised
Computer Games Assessors. This puts the applicant at a distinct disadvantage in terms of
providing sufficient and pertinent information to al ow the Board to make a quality decision.
Under section 17 of the Classification (Publications, Films and Computer Games) Act 1995,
the application must be:
...
(e) accompanied by a document setting out:
(i) the title of the game; and
(ii) the year of production; and
(iii) the name of the publisher; and
(iv) the country of origin; and
(v) a description of game play.
In practice, the vast majority of computer game applications are accompanied by an
Authorised Assessor Report. Whilst section 17 of the Act only requires the assessment
prepared by the authorised person to include “a recommended classification of the game”
and “consumer advice appropriate to the game”, the forms approved by the Director also
include provision for a “description of gameplay”. This is a very practical mechanism to
ensure that applicants place al of the relevant information into one document accompanying
the application form. In fact it is so practical and convenient that regular applicants use the
assessor form as their “document setting out ... a description of gameplay” for games that
are likely to be classified MA15+ or 18+ - classification categories that cannot be
recommended by an assessor. The form even has a statement on the front page indicating
that this practice is acceptable and even encouraged.
The “description of gameplay” provided by the applicant is a simple document with the title
“SR IV Gameplay Description”. Over two pages the content (in terms of content that is
described as “classifiable elements” under the Australian National Classification Scheme) is
briefly described. This is fol owed by very brief descriptions of each mission.
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The Gameplay Description does not include enough details for the Classification Board to
make a quality decision. The document clearly uses extensive hyperbole taken from
promotional and advertising material. This is a common mistake made in many applications
for classification. Most Authorised Assessors employed in the Australian computer game
industry only do assessment work as a minor part of their jobs. Most are from marketing and
PR roles. The Board and Classification Branch training staff spend a lot of time and effort
teaching and correcting assessors when they use marketing language designed to create
interest and excitement instead of clear and detailed descriptions of actual gameplay.
Koch Media has not had access to the high quality guidance provided by the Board and the
Classification Branch. This is evident when reading the “gameplay description” that lacks
detail and references terms not included in the game. As noted above, further impacting on
this problem is that fact that the language used in the original submission was prepared by a
native German speaker, resulting in particular translations of game concepts and activities
which may have given a more literal and directive perspective on gameplay elements than
would be strictly accurate or observable to the game player.
The Classification Board should have declined to deal with the application as incomplete or
insufficient. After validating a poorly written application, the Classification Board has been
“forced” to make incorrect assumptions. This has resulted in an incorrect classification
decision.
3.3 Summary Analysis of Classification Board’s Reason for the RC Decision
The Classification Board made a decision regarding
Saints Row IV that makes assumptions
in the analysis of the content of the game. Those assumptions were in part incorrect.
However, the Board was required to make those assumptions because it failed to reject a
poorly written application. The Board should have taken into account that the applicant is
unfamiliar with the Australian National Classification Scheme, and either declined to deal
with the application, or provided customer service to assist the applicant in providing better
quality information.
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PART 4 – SUBMISSION SUMMARY
This submission to the Classification Review Board provides a clear assessment that the
computer game
Saints Row IV includes content that warrants an R18+ classification.
There is no sexual violence in Saints Row IV. There is a “joke” weapon (available by
download only and not included in the game being classified) that parodies the classic alien
probe. However the depictions seen when this weapon is used are obscured and do not
include detail. This element of gameplay is sil y, childish crude humour – not implied sexual
violence.
The use of “alien narcotics” in one mission in the game can arguably have some resonance
with real world drug use. However any rewards and incentives are at best intangible, and in
reality non-existent or virtual y non-existent.
The Classification Review Board is required by the Act to make a fresh classification
decision – classifying the game against the requirements of the Act, Code and Guidelines.
In addition to an assessment against the legislative framework, this submission has made
some analysis of the classification decision of the Classification Board, with the purpose of
discovering how that Board may have come to a decision that does not accurately reflect the
content of the game. The purpose of this analysis is not to criticise the Classification Board,
but rather to examine possible flaws in the application and classification process that may
have resulted in an “incorrect” classification decision.
In conclusion, the computer game
Saints Row IV contains violent content that is high in
impact and unsuitable for persons under 18 years. The game should be classified R18+.
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Doc 3
File No: T13/1528
Decision Report
Classification decisions are made in accordance with the Classification (Publications, Films and Computer
Games) Act 1995 (the Act), the National Classification Code and the Classification Guidelines.
Production Details:
Title:
SAINTS ROW IV
Alternate titles:
Publisher:
DEEP SILVER
Programmer:
DEEP SILVER VOLITION
Production Company:
Year of Production:
2012
Duration:
VARIABLE
Version:
ORIGINAL
Format:
MULTI PLATFORM
Country/ies of origin:
USA
Language/s:
EFIGS
Application type:
CG2
Applicant:
KOCH MEDIA GMBH
Dates:
Date application received by the Classification Board: 13 May 2013
Date of decision: 19 June 2013
Decision:
Classification:
RC
Consumer advice:
_________________________________________________________
A senior panellist has confirmed that the application considered was valid under the Act and that this Decision
Report accurately reflects the Board’s
RELEASED BY THE
decision and any minority
ATTORNEY-GENERAL'S
opinions.
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Synopsis:
This open-world action game, for the XBOX 360, is the fourth in the Saints Row series and is a
direct sequel to Saints Row: The Third. In this instalment players control the leader of the Third
Street Saints, who has been elected as the President of the United States after it comes under
attack from an alien race. Players navigate open world environments and complete missions with
the main objective being to destroy the Zin alien empire.
Reasons for the Decision:
In making this decision, the Classification Board has applied the Classification (Publications, Films
and Computer Games) Act 1995 (the Classification Act), the National Classification Code (the
Code) and the Guidelines for the Classification of Computer Games 2012 (the Guidelines).
In the Board’s view this game warrants an ‘RC’ classification in accordance with item 1(a) of the
computer games table of the National Classification Code:
“1. Computer games that:
(a) depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime,
cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the
standards of morality, decency and propriety generally accepted by reasonable adults to the
extent that they should not be classified;” will be Refused Classification.
Computer games that exceed the R 18+ classification category will be Refused Classification. At
the R 18+ classification, the Guidelines state:
“Implied sexual violence that is visually depicted, interactive, not justified by context or related to
incentives or rewards is not permitted”; and
“Drug use related to incentives and rewards is not permitted”.
The Guidelines also state that computer games will be Refused Classification if they contain “illicit
or proscribed drug use related to incentives or rewards”.
The game includes a weapon referred to by the Applicant as an “Alien Anal Probe”. The Applicant
states that this weapon can be “shoved into enemy’s backsides”. The lower half of the weapon
resembles a sword hilt and the upper part contains prong-like appendages which circle around
what appears to be a large dildo which runs down the centre of the weapon. When using this
weapon the player approaches a (clothed) victim from behind and thrusts the weapon between
the victim’s legs and then lifts them off the ground before pulling a trigger which launches the
victim into the air. After the probe has been implicitly inserted into the victim’s anus the area
around their buttocks becomes pixelated highlighting that the aim of the weapon is to penetrate
the victim’s anus. The weapon can be used during gameplay on enemy characters or civilians.
In the Board’s opinion, a weapon designed to penetrate the anus of enemy characters and
civilians constitutes a visual depiction of implied sexual violence that is interactive and not
justified by context and as such the game should be Refused Classification.
The game contains an optional mission which involves the player obtaining and smoking drugs
referred to as “alien narcotics”. Smoking the “alien narcotics” equips the player with
“superpowers” which increase their in-game abilities allowing them to progress through the
mission more easily. The mission requires players to locate and kill a drug “dealer” to “score
something to boost (them) up for killing”. During the mission onscreen prompts guide the player
to “Go to deal location” and “Get drugs”. One character describes that the drug, referred to
during the mission as an “alien narcotic”, will “enhance abilities on top of giving you a really
wicked buzz”. After killing the dealer the player is depicted implicitly smoking from what appears
to be a small glass pipe. The drugs they obtain from the first dealer do not achieve the desired
effects and the player locates and kills a second dealer. After killing this dealer the player is again
depicted implicitly smoking from a small glass pipe. Within moments the player begins to feel the
effects of the drug, commenting “(my) powers feel limitless”, “(I) feel like every muscle inside me
is going to burst” and “holy crap we have superpowers”. The player then embarks on a mission to
locate and kill an enemy character and is depicted using superpowers which include increased
speed and jumping abilities.
In the Board’s opinion, there is insufficient delineation between the “alien narcotic” available in
the game and real-world proscribed drugs. The Board notes that the label “narcotics” is
commonly assigned to describe a class of real-world drugs that include such proscribed
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substances as cocaine and heroin. In addition, the means by which the drugs are obtained (from
a street dealer) and the method of administration (smoked using a small glass pipe) parallel real-
world scenarios and, when used, the drug provides quantifiable benefits to a player’s character.
This game therefore contains drug use related to incentives and rewards and should be Refused
Classification.
Decision:
This game is Refused Classification.
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Classification Board use only
______________
Names of panel members constituted for decision:
S47F(1)
Details of opinions (including minority views):
Unanimous
A senior panellist has confirmed that the application considered was valid under the Act.
A senior panellist has confirmed that all members constituting the Board for this decision have considered the
application and that this Decision Report is a true and accurate reflection of the Board’s decision and any
minority opinions.
Decision signed off by a senior panellist.
Decision signed off by Director ...........................................................Date ....../....../...............
(required for all enforcement applications, commercial RC decisions and non-ISP ACMA RC decisions)
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